Author Topic: P3D Prepar3D v2.4 Update  (Read 2010 times)

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Geir Haukland

Prepar3D v2.4 Update
« on: April 13, 2014, 07:04:36 pm »
Updates to Prepar3D v2.4 are available in both a patch to an existing v2.3 installation, or as a new installer from your Purchased Downloads page. If you are a current Prepar3D v2 user, as with all v2 updates, there is no charge to upgrade. Please be sure to read the download and installation instructions so that you have a seamless upgrade and update process.

We hope you find Prepar3D v2.4 continues to bring you the most immersive learning, simulation and training platform available.
The Prepar3D v2.4 update brings general bug fixes, rendering updates, as well as several requested features and enhancements to the SimDirector mission creation tool.
To see an example of SimDirector, load two of the new default missions that now come with Prepar3D Checklist and Startup Procedure Demonstration to see an example of a Prepar3D virtual instructor demonstration, and Checklist and Startup Procedure Evaluation to see an example of a graded evaluation on that same procedure demonstration.
This v2.4 is an incremental update to fix a handful of outstanding issues present in v2.3.
The full listing of improvements, fixes, and requested enhancements is listed below.

General Platform Updates
  • Fixed a crash when saving/loading scenarios due to corrupt object configuration files
  • Custom camera orientation will now load correctly when multiple views are open
  • Saving the Internal Vehicle Cast setting with setting profiles
  • Fixed issue of blending between unlimited visibility layers
  • Resolved an indefinite hang when selecting the observer role in multiplayer missions
Rendering and Performance Updates
  • Corrected issues with batched objects and airport lighting on systems with multiple graphics cards
  • Fixed an issue with BGL objects that were causing a memory leak and crash
  • Fixed an issue with clouds being rendered quadruple the intended size
  • Fixed an issue with particle effect scale being larger than intended
  • Fixed an issue with multiple texture entries in panel configurations not being rendered
  • Fixed issue with vertical geometry spikes
  • Corrected an issue with cursors causing issues when HDR was enabled
  • Added transparent panel support for auxiliary windows
  • Fixed issues with custom camera post process settings not properly loading
  • General fixes to terrain shadow artifacts
  • Fixed issues with material z-bias level behavior not being consistent
SimDirector Updates
  • Added a backstage file menu to help configure the scenario, open recent files, change settings, and other useful operations
  • Added hotkeys for common interactions
  • Changed the behavior of actions so that if an action is unreferenced, then it will fire when the scenario begins
  • Improved the object catalog by adding extensive filtering for new users and helpful key shortcuts for power users
  • Improved and simplified the controls to navigate the world and manipulate objects
  • Added the ability to use the Time Preview window and toggle Weather Visibility while editing scenarios
  • Added the ability to preview text-to-speech for the DialogAction
  • Fixed an issue where the application would hang when creating a scenario while the Mission Incomplete message box was open
  • Fixed an issue where undocking windows would freeze SimDirector
  • Fixed an issue where the VI Sessions window was not able to be used after resetting the scenario
  • Fixed an issue where Panel objects would not respect the panel that they were referencing when previewing the mission
SDK and SimConnect Updates
  • Added preliminary Oculus Rift Development Kit 2 (DK2) integration sample
  • Added support for 3ds Max 2015
  • Added SIMCONNECT_CAMERA_SENSOR_MODE to the C# SimConnect headers
  • Corrected an issue with exported attach points being placed with the wrong orientation
Updates to Prepar3D v2.4 are available in both a patch to an existing v2.3 installation, or as a new installer from your Purchased Downloads page

Geir Haukland

Re: Prepar3D v2.4 Update
« Reply #1 on: March 25, 2015, 04:32:02 pm »
Prepar3D v2.5 Update Now AvailableToday Announces the Release of the Fifth Update of Prepar3D v2

Prepar3D v2.5 is now available as a new installer from your Purchased Downloads page. If you are a current Prepar3D v2 user, as with all v2 updates, there is no charge to upgrade. Please be sure to read the download and installation instructions so that you have a seamless upgrade and update process.
The Lockheed Martin Prepar3D team loves hearing about your experiences with Prepar3D at our forums. The forums also give us an opportunity to listen to your feedback as we continue Prepar3D development. Weve partnered with our forum users and with several 3rd party solution developers to continue to bring added features, enhancements, optimizations as well as additional backwards compatibility, bug fixes, and additional stability to Prepar3D v2.
We hope you find Prepar3D v2.5 continues to bring you the most immersive learning, simulation and training platform available.
The Prepar3D v2.5 update brings rendering and performance updates, a few general platform updates, and a substantial update to SimDirector, Prepar3Ds intelligent tutor, virtual instructor, and scenario generation tool.  The full listing of improvements, fixes, and requested enhancements is listed below.

General Platform Updates
  • Fixed a crash that would occur if licensing check on startup failed
  • Fixed a bug where thumbnail images for missions and aircraft were not matching up properly
  • Renamed missions to reflect their content
  • Restructured path configuration files
  • New IRIS F-22 Raptor aircraft with simulated radar system
Rendering and Performance Updates
  • Added post process for night vision that includes bloom
  • Added a light scalar to camera so that NVG cameras can have a brighter scene
  • Added a configuration option to the Prepar3D.cfg and Camera Definitions that allows cameras to share a single terrain view
  • Added an option to specify whether or not a panel should write alpha when rendering into a texture
  • Improved long range sensor capabilities by allowing plugins to set the scenery load origin for a camera independent of its location
  • Fixed a bug that would prevent the HideAircraft flag from hiding aircraft attached effects
  • Fixed a bug that would cause all extrusion effects to draw with a visible sawtooth pattern
  • Fixed a bug where the exclude VC panels sensor setting was not working as intended
  • Fixed issue that caused clouds to face vertically
  • Fixed out of memory issues with the Vehicle Selection Screen
  • Fixed an issue that would prevent effects from visually displaying if the effect was at a low level of detail distance
  • Fixed issues with shaders failing to compile if material is created without setting a specular map
  • Fixed an issue that would cause some aircraft to load with the engines turned off
  • Fixed an issue that would prevent engine wash effects from rendering
  • Fixed an issue that would cause none facing sprites to be half their size
  • Fixed an issue with landing light ground polygon fading based on view direction
  • Fixed a bug that would prevent rotor wash effect from rendering
  • Fixed issues with resolution differences between shadow views and main views causing shadow artifacts to appear
  • Fixed a bug that would cause effects with smoke and fire to appear blue
  • Fixed issues with the bridge pylons that would cause them to look tall/stretched
SimDirector Updates
  • Added an Undo feature in SimDirector. Undo allows a user to undo and redo most actions in their mission. A history window provides visual feedback of what actions have been done
  • Added a Measure Tool to SimDirector. This allows the user to measure distances in several different unit types.
  • Added a setting that allows the user choose whether or not they would like to load their mission in Prepar3D after closing SimDirector
  • Added the ability to preview actions from the visualization window in Preview Mode in SimDirector
  • Added an option for hiding icons and bounding boxes in SimDirector
  • Added catalog preview into the catalog and created object preview
  • Added ability to edit mission while in Preview Mode
  • Added a setting that allows the user to filter object references by group
  • Added the ability to copy values from the condition editor
  • Added better error handling and error reports for mission Mission Briefing files
  • Added a unit converter to several distance related properties
  • Added the ability to read friendly names for third party models
  • Added option to set whether SimDirector controls or Prepar3D controls have precedence when hovered over the Prepar3D window in Virtual Instructor, Flight Instructor, and Preview Mode
  • Fixed a bug where saving scenario alters camera orientation
  • Fixed bugs dealing with multiple item selects.
  • Fixed bug that effected saving properly observation profiles
  • Fixed a bug that would prevent the file name from updating and saving properly in different modes
  • Fixed a bug that would prevent pop-up windows from scrolling through all the options
  • Fixed a bug that would prevent the context menu in the logic editor from opening properly when using non-standard DPI settings
  • Fixed a bug that would remove referencing of an ownship if the ownship aircraft was changed
  • Fixed a bug that would prevent multiple external properties from updating in monitoring
  • Fixed a bug that would cause issues with loading missions located in Program Files
  • Fixed a bug that would prevent visual model from updating orientation changes reflected in the property grid
  • Fixed a bug that would prevent catalog friendly names from loading properly
  • Fixed a bug that would prevent single row text box to extend scrolling with the cursor
  • Fixed a bug that would cause backstage to hang when clicking the arrow
  • Fixed a bug that would prevent property observation profiles from saving
  • Fixed a bug that would prevent build object list from increasing the count
  • Fixed a bug that caused bulk lasso selection to not appear as one selection
  • Fixed a bug that would not progress the object list count
  • Fixed a bug that would prevent visibility from resetting when toggling the weather on/off
  • Fixed issues with broken timer validation check
  • Fixed an issue where object preview would not display mobile scenery
  • Fixed an issue where mission menu windows would close prematurely
  • Fixed issues with Virtual Instruction recording while in inner group visualization
  • Fixed SimDirector window sizing issues
  • Fixed an issue that prevented Mission Preview from re-enabling the user interface
  • Fixed issues with search boxes in SimDirector. All search boxes now search for any part of search phrase
  • Fixed issues with selecting actions inside of a Virtual Instructor session
  • Fixed issues with observer look-at and look-at-ground functionality
  • Fixed issues with monitoring in Virtual Instructor mode
  • Fixed issues that would cause the Preview window to stop working
  • Fixed issues that would cause a slow down when dragging objects around in SimDirector
  • Fixed an issue where the Preview Window would cause crash when resetting scenarios
  • Fixed issues with waypoints being placed too close to each other or other objects
  • Fixed issues with mouse cursor state not changing as expected
  • Fixed issues that would cause crashes if user sim was null
  • Enhanced translate, rotate, and scale gizmos
  • Enhanced speed of object selection from validation window
  • Enhanced speed of switching between viewer sim and vehicle
  • Enhanced drag and drop feature in SimDirector
  • Enhanced preview subset feature in Preview Mode
SDK and SimConnect Updates
  • Added a way for developers to add and modify path configuration files through installers
  • Added ability to manipulate visual effects during runtime through the PDK interface
  • Added ability to retrieve attach point data via SimConnect
  • Updated documentation regarding supported pylons, objects, and their interactions
  • Added scenery load origin settings to camera definitions and PDK development
  • Fixed a crash that would occur if a panel developer requested an aircraft variable while the aircraft was shutting down
Prepar3D v2.5 is now available as a new installer from your Purchased Downloads page

Geir Haukland

Re: Prepar3D v2.4 Update
« Reply #2 on: January 02, 2016, 01:52:42 am »
Requested Features and Enhancements Implemented in Prepar3D v3.1Prepar3D Client General Platform UpdatesNew Features
  • Added OGG audio file support
  • Added Scaleform sound support
  • Added axis calibration screen to the Control Settings Calibration tab
Fixes and Improvements
  • Fixed issue where BoatSim attached weapons would not transform correctly
  • Fixed bug that prevented AircraftPilotWaypointAI from correctly loading the WaypointTouchDistance property
  • Added "IgnoreInvalidLocale" option to Prepar3D.cfg
  • Fixed issue that would prevent the ATC window from opening when using certain vehicles
  • Fixed issue that caused input messages to not be received for an extended period of time on first launch
  • Fixed crash that would occur if mission page in Kneeboard window referenced file or directory that did not exist
  • Content Error Reporting now off by default
  • Improved Select Airport search functionality
  • Fixed issue that would cause doors to automatically close when near a fuel parking spot
  • Fixed bug that would cause avatar fall animation to display too often
  • Fixed bug where picture-in-picture view opened by scenario would become active when opened
  • Prevent On Screen Text from showing on secondary views
  • Fixed visual bug that could cause weapons to lag behind for one frame
  • Fixed bug that would cause realism overrides to get overridden with current system settings when saving scenario
  • Fixed additional UI layout bugs
  • Improved readability of InfoGen text
  • Fixed crash that could occur when autopilot key was triggered when no autopilot was present
  • Fixed bug where ATC message area would expand when no options were present
  • Fixed bug that altered menu appearance at high DPI settings
  • Fixed crash that would occur in scenarios when closing a MultiChoicePopup window that was opened through a MenuPromptTrigger
  • Fixed bug where weapons would not register mass and force properties when attached to pylons
Rendering and Performance UpdatesNew Features
  • Added dynamic reflections on objects by replacing the static environment map with a dynamic cube map
  • Special Effects can now be rendered on terrain and water
  • Enhanced visual quality of water offering greater fidelity at high altitudes and better wave dynamics with high winds
  • Boats now move with water surface elevation
Fixes and Improvements
  • Fixed issue that caused weapon trails to not animate correctly at long distances
  • Triton water updated to Cuda 6.5 and performance improved
  • Fixed issue where sea foam texture would not display across multiple graphics cards
  • Fixed bug where 3D water would not correlate correctly between multiple views
  • Fixed terrain spikes that would occur with multiple moving views
  • Reduced black textures when switching views showing previously requested objects
  • Fixed crash that would occur when more than 24 2D views were opened
  • Fixed issue with bump mapping where tangent was calculated incorrectly
  • Fixed color of emissive night only materials
  • Fixed lighting value used for nighttime reflections
  • Prevent sun and moon from fogging when volumetric fog is disabled
  • Fixed issue where last emitted extrusion would become detached from the emitter
  • Fixed bug that caused light effects to be overridden to use incorrect effect file
SimDirector UpdatesNew Features
  • Control modes now have hotkeys
  • Focal points can now be drawn outside the vehicle and placed in the world
Fixes and Improvements
  • Fixed bug where using gizmos near edge of screen would cause object to move unexpectedly
  • Fixed issue where objects with AI behaviors would not process without being assigned a waypoint list
  • Fixed crash that would occur when using MenuPromptTrigger to change user vehicle
  • SimDirector command line switch now takes precedence over the startup screen
  • Fixed issue that prevented large Sphere Areas from rendering correctly
  • Fixed bug where AGL property would be out of sync with actual placed object
  • Target Player can now be set to specific players within SimDirector
  • Fixed cases where visualization auto-center would position incorrectly
  • Fixed crash that would occur when running scenarios using legacy focal points
  • Fixed crash that could occur when quickly entering and leaving the backstage menu multiple times
SDK and SimConnect UpdatesNew Features
  • Updated window PDK with additional targeting controls
  • Special effects can now be flagged as decals
  • POV events can now be registered for ISimObjects
  • Added "ignore_input" panel config entry enabling mouse clicks to pass through docked panels
  • Panels can now support both xml gauges and Scaleform concurrently
Fixes and Improvements
  • Added missing window PDK unregister callback functions
  • Cleaned up Simvar documentation
  • Fixed bug where setting global weather through SimConnect would not update at all altitudes
  • Fixed crash that could occur when detaching avatar while using Window PDK
  • Pick results requested through PDK now clarify if point is offscreen
  • Added ISimObjectManager function to get all objects within radius excluding traffic
  • Fixed bug that caused SimConnect_MapInputEventToClientEvent to behave differently than in previous versions
  • Added content error reports for common Window PDK errors
Multiplayer UpdatesFixes and Improvements
  • Enhanced ISimObject multiplayer support
  • Updated multiplayer documentation
  • Fixed bug where host would not correctly serialize the visibility state of client avatars
  • Fixed bug where saving a scenario and then entering multiplayer would cause a blank Menu Window to appear
  • Removed 30 second wait that would occur when starting non-race structured multiplayer scenarios
Prepar3D Content
  • General Updates
    • Fixed Beech Baron virtual cockpit light offsets
    • Additional updates to the India Foxt Echo F-35A
Prepar3D Scenery
  • General Updates
    • Minimal accuracy changes for five south-eastern United States of America airports
    • Updated coastlines, lakes, rivers, and elevation model in Singapore
Prepar3D SDK
  • General Updates
    • Scripts will now utilize user temporary directory preventing the need to run as administrator
    • The user now has an option to reference a local modeldef.xml in the same directory as there .max file
    • Fixed an issue where the Shader Tool rollout would fail to load
    • Fixed an issue where documentation would fail to load
    • Improved Shader Tool in 3DS Max to preview more dynamic options including diffuse, specular, day/night textures, and alpha testing
Prepar3D v3.1 is now available as a new installer from your Purchase and Download Page

Geir Haukland

Re: Prepar3D v2.4 Update
« Reply #3 on: March 07, 2016, 08:39:45 pm »
Requested Features and Enhancements Implemented in Prepar3D v3.2Release Notes  The Prepar3D v3.2 update brings several new features and numerous platform, rendering, SimDirector, SDK, SimConnect, and multiplayer updates including increased performance for multiple views and touch gesture support.

In addition, for Professional Plus users, Prepar3D v3.2 introduces two new advanced simulation capabilities:
  • SimOperator, a native Instructor Operating  Station (IOS), enabling real-time scenario creation and modification.  Instructors can now control the simulation in real-time by freezing users, introducing failures, and much more.
  • Distributed Interactive Simulation (DIS) support. You can now integrate Prepar3D with other simulations using the IEEE standard for conducting real-time platform-level interactions. Current integration supports Entity State, Fire, and Detonation PDUs with additional capabilities coming in future releases.
  The following list of updates has been categorized based on the installer required. The Client installer is required for Prepar3D v3.2, however the Content, Scenery, and SDK installers are optional. You must first have Prepar3D v3 installed to utilize the Client only installer. To install the Prepar3D v3.2 Client, you must first uninstall the Prepar3D v3.0/v3.1 Client via Programs and Features in Windows Control Panel. The Prepar3D v3.2 Client update will require you to reactivate your product, however if you have an internet connection it will be automatic. For more information please view the Prepar3D v3 Download/Installation Instructions from the Downloads page.

Prepar3D Client General Platform UpdatesNew Features
  • Added gesture support including pinch to zoom and camera panning when using touch-enabled displays
  • Converted SimConnect Option Menu to Scaleform
  • SimOperator - A native Instructor Operating Station (IOS) based on SimDirector (Professional Plus)
  • Distributed Interactive Simulation (DIS) Support (Professional Plus)
Fixes and Improvements
  • Fixed bug that prevented Invalid Locale message from being ignored
  • ATC message box can now be shown/hidden through UI settings
  • Fixed bug that prevented custom cameras from saving into scenario file when using more than one view
  • Fixed bug where favorite vehicles could be cleared out when opening the Select Vehicle screen
  • Fixed tab order and focus issues for various UI screens
  • Installer now populates default install directory with location used by content/scenery when making client-only updates
  • Fixed bug that prevented placed scenery objects from disappearing after loading when using low graphics settings
  • Fixed issue where certain menu items would still be enabled when Instant Replay was active
  • Corrected default Avatar attach/detach conditions when loading from configuration files
  • Improved camera saving and loading in Avatar mode
  • Fixed bug in Scenario Startup screen that prevented user defined weather from restoring when switching themes
  • Fixed bug in Scenario Startup screen that caused selected weather theme to apply when pressing cancel
  • Fixed bug that would prevent snow textures from disappearing when changing weather in the UI
  • Fixed memory leak that would occur when using panel serialization
  • Reverted default scenario weather to Fair Weather from Cold Fronts to prevent wind from pushing aircraft to the right
  • Reorganized menu bar layout
  • Fixed bug where load would occur when hitting cancel from the startup screen after changing weather
  • Fixed bug where menu bar could sometimes be focused when alt-tabbing back to Prepar3D
  • Fixed bug that increased load times for certain third party add-on sceneries
  • Position freeze state now shown in InfoGen text
  • Fixed bug that could cause axis values for some control devices to be overwritten with 0
  • Fixed bug with email activation verification causing shut downs without notification
  • Extended max range of saturation slider in UI to 2
  • Reorganized several UI screens
  • Fixed bug where Time Preview window would still be on screen when opening other UI screens
  • Fixed bug that caused certain controller names to not be detected
  • Added additional spacing between menu item text and shortcut text
  • Added SimConnect call to get average surface elevation
  • Fixed bug that prevented mouse clicks from processing in certain aircraft
  • Fixed bug that could cause anti-cheat message to be displayed when new players join multiplayer sessions
  • Added more detailed avatar attach/detach notifications
  • Enhanced camera and position calculations where camera position would incorrectly shift when rotating vehicle
  • Pressurization system now simulated for non-user aircraft
  • Fixed bug which could cause attached objects to shift based on heading at high altitudes
  • Fixed bug where boolean entries not present in the Prepar3D.cfg would get modified to true
  • Saved Flight Plans are now referenced by a relative path to the scenario file instead of an absolute path
  • Fixed bug that prevented Scaleform Panel gauge callbacks from being called when reloading scenarios
  • Fixed bug where gauge update would only get called once when using Scaleform panels
  • Fixed crash that could occur when clicking on certain airspace boundaries in the map
  • Fixed crash caused by using the same .swf in multiple windows
  • Updated Select Vehicle screen to show/hide vehicle details
  • "Show Only Favorites" and "Group By:" filters in the Select Vehicle screen now persist
  • Fixed bug that prevented clicks from passing through transparent areas in Scaleform panels
  • Fixed bug that prevented global Minipanels from opening
  • Added Spoiler On and Spoiler Off control settings
  • Added Hat Switch POV controls for Elevator/Aileron Trim and Elevator/Rudder Trim
  • Fixed bug where Scaleform Panels would not resize properly with main window
  • Added ability to sort controller devices by name or number (number matching the SimConnect_MapClientEventToSimEvent ID)

Rendering and Performance UpdatesNew Features
  • Subsurface scattering effect now applied to SpeedTree leaves
  • Shoreline waves now appear along coastlines
  • Special effect objects now support the static sprite flag enabling spawned effects to move with its emitter
Fixes and Improvements
  • Improved overall rendering performance
  • Fixed bug that prevented surface condition effects from triggering
  • Reduced GPU memory bandwidth usage
  • Fixed runway line aliasing seen with higher dynamic reflections settings
  • Toned down wind effect on SpeedTree trees
  • IR now applies to SpeedTree trees
  • Fixed bug where light system would scale particles when zooming in
  • Fixed bug that could cause scenery and bridges to move with 3D waves
  • Increased autogen building draw distance
  • Fixed bug that could cause autogen buildings to float in some cases
  • Fixed bug that could cause emitted effects to spawn in incorrect locations
  • Fixed bug which caused controller based effects to spawn when application was paused
  • Fixed bug where certain SLI functions could be called when SLI was disabled
  • Reduced cases of autogen buildings floating above ground
  • Fixed bug where undocked Scaleform panels could go black when switching between different GPUs
  • Fixed bug that could cause fresnel color issues in certain materials
  • Fixed bug that could cause certain bump textured models to flicker
  • Fixed visual bugs with certain specular map textures
  • Fixed bug with terrain texture requests across multiple GPUs
  • Smoothed out planar reflection altitude transitions
  • Improved SLI performance when using reflections
  • Fixed bug where effects that would trigger during a vehicle crash would persist for a few frames after reset
  • Fixed bug that could cause Scaleform RTT elements to not reload when exiting and re-entering the vehicle
  • Fixed bug where aircraft labels would drift away from the aircraft when it banked
  • Minor performance improvement to CubeMap render
  • Fixed bug that caused 3D waves to influence float planes too strongly
  • Fixed bug that could cause certain effects to spawn twice with animation events

SimDirector UpdatesNew Features
  • Added touch controls when using touch-enabled displays
  • Can now export all objects or specific groups to object file (.xml)
  • Visual references to ownship can now be hidden, simplifying visualization for complex scenarios
  • Visualization nodes now show useful properties for the corresponding object
  • Groups can now be set to different colors
  • Added ZOrder property to OpenPanelAction and MenuPromptTrigger
Fixes and Improvements
  • Improved visual appearance during loading
  • Quick access items now persisted between runs
  • Fixed backstage button highlight color
  • Fixed bug that would cause objects referenced grouped objects to be incorrectly removed from the visualization in certain cases
  • Made toggling Execute Unreferenced Actions on and off easier
  • Added warnings for actions that are unreferenced when Execute Unreferenced Actions is set to false
  • Moved object manipulation to separate ribbon item
  • Merged all import options to single button
  • Can now select scenery export format (.sxml or .bgl)
  • Fixed bug where collapsed state of Preview windows would not persist
  • Added new hotkeys, default key mappings, and hotkey text descriptions
  • Selected object is now unselected when clicking terrain (can be toggled off if desired)
  • Fixed bug which prevented new objects from being referenced in trigger logic when using "Redirect Incoming References"
  • Fixed crash bug that would occur when ctrl drag dropping one visualization node to another when the first node was not selected
  • Fixed bug that could cause the ownship to be mistakenly selected in certain cases
  • Fixed bug where the object properties preview window and title would not get updated when changing vehicles
  • GaugeVariableName now allows custom properties
  • Fixed crash bug that could occur when using SetTargetAction on unsupported objects
  • Fixed bug where sorting could be incorrect when adding or renaming certain objects in the Scenario Objects View
  • Waypoint List connectors for selected waypoint lists are now green
  • Added additional quick action buttons to visualization nodes
  • Fixed bug where scenario was not marked as modified after making changes to object attachments
  • Fixed crash bug that could occur when trying to make a group before the catalog was loaded
  • Updated Visualization text for various objects
  • Fixed bug that could cause app to be disabled when opening the Visualization during certain Progress Log events in Preview mode
  • Fixed bug where a double load would occur when entering SimDirector with RealismOverrides that affected Terrain Settings
  • Made the "Duplicate" behavior consistent between the keyboard shortcut and context menu
  • Fixed bug where scenario could not be edited after canceling out of the Select Vehicle screen
  • Fixed bug where the UserAvatar icon would show when attached to a vehicle
  • Cylinder Position in CylinderPathArea can now only have on child set at a time
  • Fixed bug where the bounding box toggle setting would not apply to Scaleform Objects
  • Relative size can now be set in OpenPanelAction for Scaleform Panels

SDK and SimConnect UpdatesFixes and Improvements
  • Fixed memory leak that would occur when creating cameras through SimConnect

Multiplayer UpdatesFixes and Improvements
  • Minor updates to multiplayer UI
  • Fixed bug where Scenario Objects would not be cleared when rejoining a multiplayer scenario
  • Fixed bug with serializing spoiler handle values
  • Fixed bug where attached avatars were separate selectable targets
  • Fixed bug where pause menu would not display if host paused scenario without providing a reason
  • Shared cockpit now supported in structured scenarios
  • Containers now synchronized during multiplayer structured scenarios
  • Added player count to role labels

Prepar3D Content
  • General Updates
    • Fixed bug where registry values would be written to the wrong location on 32-bit Windows versions

Prepar3D Scenery
  • General Updates
    • Improved vegetation alpha to coverage
    • Fixed bug where registry values would be written to the wrong location on 32-bit Windows versions
    • Fixed bug causing visual artifacts with certain mission objects
    • Fixed visual defects with glass and z-fighting with certain buildings in KATL

Prepar3D SDK
  • General Updates
    • Fixed issue with using local modeldef.xml in 3dsMax scripts
    • Updated ISimObject, SimConnect, and Rendering PDK documentation
    • Fixed minor bugs in several example projects
    • Engine Tuner renamed to Engine Sound Tuner and now works with ISimObjects
    • Fixed documentation error with Token_Vars
    • Fixed documentation error with assigning RTTs to Scaleform Panels
    • Added Scaleform gauge sample
    • Renamed SimObject flag "always_use_avg_surface" setting to "ignore_waves"
    • Added SimConnect_RequestJoystickDeviceInfo function
Can be download here: Download and Purchase