Author Topic: P3D Prepar3D v4 New Features  (Read 15 times)

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Geir Haukland

Prepar3D v4 New Features
« on: June 18, 2017, 03:10:36 pm »
General Platform Updates
  • 64-bit simulation architecture
  • Unicode compatible
  • Modernized User Interface (UI) design for quick navigation and customization
  • Updated native virtual reality (VR) support for Oculus Rift and HTC Vive
  • Updated vector data (coastlines, lakes, rivers, roads, rails, parks, streams and utility lines) for:
  • Africa
  • Middle East (Israel, Turkey, Syria, Lebanon, Iran, Iraq, Afghanistan, Pakistan, Saudi Arabia, and more)
  • Southeast Europe (Greece, Albania, Macedonia, Bulgaria, Romania, Black Sea, and more)
  • Southeast Asia (Indonesia, Philippines, Vietnam, Cambodia, Laos, Thailand, Myanmar, Papua New Guinea, Solomon Islands, and more)
  • Updated custom 3D model placement in Athens, Egypt, Israel, Dubai and Hong Kong
  • Hundreds of new updated generic 3D model buildings in Tel Aviv and Hong Kong
  • Updated Shuttle Radar Topography Mission (SRTM) 90m digital elevation for Southeast Asia and Middle East regions
  • Updated native mission gauges to Scaleform
  • Views and panels can now be docked into any undocked view
  • Updated multiplayer voice chat codec higher quality chat audio
  • Expanded ribbon drawing capabilities in the Navigation Visuals screen including drawing based on vehicle type and the ability to change color per category
  • Added video recording capability.  Can be assigned to a key event in the UI.
  • Control Tower can now be selected in the Select Airport screen
  • Custom cameras can now be saved on a scenario or global level
  • Material temperatures IR sensor views now react accordingly
  • 3D trees (SpeedTree) integrated into autogen system.  This feature can be toggled on and off in the UI under Options World (Dynamic 3D Autogen Vegetation).
  • New 3D rain/snow system. This feature can be toggled on and off in the UI under Options Weather (Detailed Precipitation).
  • Dynamic lighting support
  • Support for local SpeedTree wind effects
  • Support for higher resolution ground textures
  • Autogen visibility range can now be configured
  • Updated various textures including runways, taxiways, hangars, and terminals
  • Added SceneryLodOrigin and TerrainLodOrigin fields to camera definitions preventing terrain paging issues when switching between certain views.
  • New and updated default vehicles:
    • F-22 Raptor (Updated)
    • F-35A Lightning II (Updated)
    • F-16A
    • F-16AM
    • F-16C
    • Lockheed Electra 10A
    • Milviz P-38L
    • Sikorsky MH-60K (Updated)
    • Sikorsky S-70A (Updated)
    • Sikorsky UH-60A (Updated)
    • Sikorsky UH-60L (Updated)
    • Sikorsky UH-60M (Updated)
    • Sikorsky UH-60Q (Updated)
  • New default avatars:
    • Army Infantry
    • Navy Male Blue Camouflage
    • Rebel Male (1/2)
    • Soldier Desert
    • Soldier Jungle
    • Soldier Spec Ops
    • Soldier Swat
    • Soldier Winter
    • Arab Male Casual (1/2/3)
  • Steering Set controls can now be set in the UI
  • Added new white smoke marker particle effect
Professional Plus Only
  • F-16 aircraft has weapons and countermeasures
  • Specific avatars have weapons
  • New defensive flare countermeasure
  • Additional advanced graphics features for low latency training devices
SDK and SimConnect
  • Compiler and SDK updated to Visual Studio 2015
  • Scripting capabilities (Scenery/Model/Material)
  • Added PDK functions to draw primitive objects
  • Reorganized and updated SDK Documentation and samples
  • Support for loading managed dll add-ons
  • Avatar object collision can now be configured
  • Added temperature value and scripting to materials
  • Specific cameras can be configured to not output sound when active
  • Custom materials now supported for runways, taxiways, and aprons
  • Added PDK service for reporting plugin errors
  • Added IsSelectableVehicle override to Aircraft and Sim configs allowing vehicle to bypass the category based selection filter
  • Precipitation rate now exposed through ISimObject, Simulation, and Object variables
  • Added rope visual effect support to SDK
  • Added detail texture material scripting support including offset, rotation, blend weight, blend mode, and alpha channel support
  • The PDK is now accessible through the Panels SDK
  • Panel API now available through the PDK
  • Added Environment Force Service to PDK
  • Added IgnorePostProcess entry to camera definition to disable HDR or FXAA on a per camera basis
  • Added interfaces to play sounds in xml gauges using Lua
  • Added second UV channel in model exports and files
  • Exposed Final Alpha Blend material property to material scripts
  • Weather information now available through RPN and Lua scripts
  • Added UV offset property to material scripts and shaders
  • Update materials to support additional Detail Alpha Flags
  • Updated Material Scripting to support second UV Channel and new Detail Properties
  • Friendly names can now be added to control events
Purchase Prepar3D v4 here!